Tuesday, September 3, 2013

0.6.0 Release candidate 1 out!

Hi there! :)

The new Valyria Tear intermediate release is out!

You'll find the source package and the Windows installer in the Downloads section.

Compared to the HEIR1 Release, this release is providing most notably the following things:

- Many, many, many bugfixes and performance improvements.
- The characters actual weapon is shown in battles, along with weaponless attack support.
- Custom minimap support.
- New art!
- Battle enemies scriptable AI support.
- Better scripted battle events.
- Equipment and Battle status effect support in battles.
- UI theme change support.
- Menu mode UI stats info display improvements.
- Translated into 4 languages (French, Galician Italian, and German) - Come and add your own!
- Map enemies using patrol way points.
- Scripted puzzle objects.
- and of course, more of the story :)

 This release is not only my own work but also the one of a lot of involved and noteworthy people! Thanks a lot guys and girls!


  1. Great work Yohann, many thanks! You'll soon see valyriatear-0.6-0.rc1.1.mga4 on Mageia's mirrors :)

    Just a note about the source archive you provided for the release. I suppose you created it on Windows, since all text files have DOS-like line endings.
    For the packaging, I'll use a self-made archive of the 0.6 branch at the release commit (https://github.com/Bertram25/ValyriaTear/commit/23dfa5bcf8c9ca4df3792badbf10a696ad341ee2), since on github only the .cpp, .h, .lua and .txt files have DOS-like line endings (which I correct my a perl instruction).

    For the next release you might want to try to package the source with the XZ compression format (tar.xz). My tarball is only 83 MB big, against 91 MB for your zipfile ;) (and I think Windows users who want to look at the code already are capable of extracting tarballs).

    1. Hi Rémi :)

      The source package is indeed a bit weird looking as I took a shortcut to save time. (And I guess I shouldn't have)
      I'll reupload something more suitable with the same content asap.

      Best regards,

    2. Thanks!
      I'll use your package when it's available.

      (Actually the .tar.xz file is 77 MB big, I did the calculation from B to MB in the wrong way :p)

  2. Oh by the way Yohann, it would great if you could write a few lines to better describe Valyria Tear in the header of this website and/or the README of the source code.

    You could tell a bit more about the story of the game, its gameplay, and so on. As you can see here (http://www.lgdb.org/game/valyria-tear), the current description on the Linux Game Database is quite poor (I took it from the Fedora spec file here: http://pkgs.fedoraproject.org/cgit/valyriatear.git/tree/valyriatear.spec). It does not reflect the level of advancement of Valyria Tear which is already quite polished and, I'd say, a must-have for open-source RPG afficionados :)

    1. Thanks for nice comment, I'm truely flattered. :)

      I must say I had and still have no pretention about the overall project. That's why I was speaking more about an "attempt" than an actual game and all.

      Would something like that fit?
      "Valyria Tear is a single-player open-sourced Medieval-Fantasy 2D jRPG inspired by classic console RPGs in which you incarnate Bronann, a young boy forced to take part into the struggle for the possession of a mysterious crystal.
      This powerful artifact will lead him to discover the actual threat set upon his world, but also courage and love.

      The game has got all the features you can expect from a classic RPG: Colourful Map Exploration, Active side-view battles, character management, and so on ..."

      This might be improved a bit (and maybe potential english mistakes fixed a bit) but that's all I can come up with atm ;)

      Best regards,

    2. That's a nice description already, I like it. I understand your precaution with regards to saying it's an "attempt" to create a game. I played the HE1, and I'd say it's already a game.
      It's playable and fun, it justs stops after a while because the story is not complete. And I'm pretty sure the 0.6 release adds a lot of content and gameplay refinement, which adds up to hours of fun, so for me it's already an actual game. Were the development to stop (crossing my fingers that it won't), the game would still be worth playing as is, and from what I saw of the code, could be continued by others.

      I had a first go at improving the description slightly:
      "Valyria Tear is an open-source single-player medieval-fantasy 2D J-RPG based on an extended Hero of Allacrost engine and inspired by classic console RPGs.
      The player incarnates Bronann, a young boy forced to take part into the struggle for the possession of a mysterious crystal.
      This powerful artifact will lead him to discover the actual threat set upon his world, but also courage and love.

      The game has all the features you can expect from JRPG classics: entertaining story development, colourful map exploration, active side-view battles, character management, puzzles... It is also translated in several languages."

      There might still be mistakes to correct, a proofreading by another French-speaking contributor is not enough :P

    3. Great! Thanks for the improvement :)
      I do think it's now good as is.

      I'll use this as soon as I'll have proper access (along with the remake of the tar.gz package).

    4. The source package has been updated. It is now a proper tar.gz.

  3. Hey Bertram,

    great, I will try it! :-)

    1. Hey Matt, :)

      Nice to read you! Btw, I'll upload the final 0.6 release tarball very soon(tm) now.

      Best regards,