A lot or stuff has made its way in the repository lately :)
First of all, I changed the way the battle animation scripts are called, permitting to get a battle animation per character and per skill. That will permit to set up some great stuff when you trigger an advanced attack for instance ;)
You can already test that by triggering the Blade Rush attack from Thanis in the debug battle mode, and see him hit the enemy third times.
I also spent a lot of time in polishing the sequences in the village, preparing props (not in yet), adding houses interiors, fixing small scene glitches, ect... and added three noticeable things you might be happy to look at:
The village has now got parallax cloud shadows, light flare effect on windows and... the promised new game credits!
I'm quite glad to take the opportunity to thank everyone who somehow made this possible to happen. :)
|Do you notice something new? ;)|
Now a map sprite animation can be loaded with custom frame duration for each frames, for an arbitrary number of frame, in an arbitrary order, and one can add the same frame several times if needed.
I also made the walking and running animations factored by the sprite movement speed, which will permit me to later fine tune the frame durations and remove the roller skating impression you've got for certain sprites.
I'm now planning to finish the new houses interiors, add those missing props, add a bit more scening, add all those hidden treasures ;), and then move on to the forest dungeon scripting. :>