So, what happened on Valyria Tear since the last time?
Valyria Tear technical upgrade is still being worked on, but several interesting issues were fixed and a few features done in any case. :) The most interesting ones are:General:
- Added a setting to either be gentle with the CPU or get the maximum FPS possible. You'll find that in the Video settings.- Added support to disconnect and reconnect your game pad without being forced to restart the game. Thanks to SuiteCake for that one. :D
- Completely reorganized the game data. When I say completely, believe me it's completely. This was hard work, but now the data is organized with next episodes and features in mind.
- Made the app name and logo optionally translatable. Gallaecio requested that one a long time ago, and I'm glad this is now done. :)
Battle:
- Added support to see active status effects on the current target, so that you can see what enemy is affected by them, or which ally you should help, for instance.- Added support to show the status effects potentially applied when aiming on a body part. Useful against certain enemies.
- Also, as I was on it, now both battle heroes and enemies have much more common logic, permitting for both of them to support an optional AI with script support, and custom death, skill and item scripted animations.
Hello, I am a player of valyriatear and I must say the story is interesting, the . However, I am stuck at a puzzle and couldn't find any other way to get help, so I thought I'd leave a comment here. I'm in the Mount Elbrus shrine with the skeletons and I have found the place for Orlinn to get up the wall, but I cannot figure out how to get past the spikes. Help is appreciated.
ReplyDeleteHi, Sorry for the slow answer. I must say your comment slipped under my radar.
DeleteYou can have a look at the let's play by Eugeneloza which is now completely uploaded into Youtube. (minus a few fixes I still need to do.)